PREFACE PREFACE CODE SHOULD BE EASY TO UNDERSTAND What Makes Code "Better"? The Fundamental Theorem of Readability Is Smaller Always Better? Does Time-TilI-UnderstandinR Conflict with Other Goals? The Hard Part Part One SURFACE-LEVEL IMPROVEMENTS PACKING INFORMATION INTO NAMES Choose Specific Words Auoid Generic Names Like Imp and retual Prefer Concrete Names ouer Abstract Names Attachin9 Extra Information to a Name How Lon.g Should a Name Be? Use Name Formatting to Conuey Meaning Summary NAMES THAT CAN'T BE MISCONSTRUED Example: FilterO Example: Clip(text, length) Prefer rain and max for (Inclusiue) Limits Prefer first and last for Inelusiue RanRes Prefer herin and end for.lnclusiue/Exclusiue RanRes NaminR Booleans MatchinR Expectations of Users Example: EualuatinR Multiple Name Candidates Summary ESTHETICS Why Do Aesthetics Matter? BearranRe Line Breaks to Be Consistent and Compact Use Methods to Clean Up IrreRularity Use Column AliRnment When Helpful Pick a MeaninRful Order, and Use It Consistently OrRanize Declarations into Blocks Break Code into "Parafgraphs" Personal Style uersus Consistency Summary KNOWING WHAT TO COMMENT What NOT to Comment Becordin9 Your Thouyhts Put Yourself in the Reader's Shoes Final Thoughts--Getting Over Writer's Block Summary 6 MAKING COMMENTS PRECISE AND COMPACT Keep Comments Compact Avoid Ambiguous Pronouns Polish Sloppy Sentences Describe Function Behavior Precisely Use Input/Output Examples That Illustrate Corner Cases State the Intent of Your Code "Named Function Parameter" Comments Use Information-Dense Words Summary Part Two SIMPLIFYING LOOPS AND LOGIC MAKING CONTROL FLOW EASY TO READ The Order of Arguments in Conditionals The Order of if/else Blocks The ?: Conditional Expression (a.k.a. "Ternary Operator") Avoid dogwhile Loops Returning Early from a Function The Infamous goto Minimize Nesting Can You Follow the Flow of Execution? Summary BREAKING DOWN GIANT EXPRESSIONS Explainin9 Variables Summary Variables Using De Morgan's Laws Abusing Short-Circuit Logic Example: Wrestling with Complicated Logic Breaking Down Giant Statements Another Creative Way to Simplify Expressions Summary VARIABLES AND READABILITY Eliminatinfg Variables Shrink the Scope of Your Variables Prefer Write-Once Variables A Final Example Summary Part Three REORGANIZING YOUR CODE EXTRACTING UNRELATED SUBPROBLEMS Introductory Example: findClosestLoeationO Pure Utility Code Other General-Purpose Code Create a Lot of General-Purpose Code Project-Specific Functionality Simplilying an Existing Interface Reshaping an Interface to Your Needs Taking Things Too Far Summary ONETASK ATA TIME Tasks Can Be Small Extracting Values from an Object A Larger Example Summary TURNING THOUGHTS INTO CODE Describing Logic Clearly Knowing Your Libraries Helps Applying This Method to Larger Problems Summary WRITING LESS CODE Don't Bother Implementing That Feature--You Won't Need It Question and Break Douan Your Requirements Keeping Your Codebase Small Be Familiar with the Libraries Around You Example: Using Unix Tools Instead of Coding Summary Part Four SELECTED TOPICS TESTING AND READABILITY Make Tests Easy to Read and Maintain What's Wrong with This Test? Making This Test More Readable Making Error Messages Readable Choosing Good Test Inputs Naming Test Functions What Was Wrong with That Test? Test-Friendly Deuelopment Going Too Far Summary DESIGNING AND IMPLEMENTING A "MINUTE/HOUR COUNTER" The Problem Defining the Class Interface Attempt 1: A Naiue Solution Attempt 2: Conueyor Belt Design Attempt 3: A Time-Bucketed Design Comparing the Three Solutions Summary FURTHER READING INDEX